Showing posts with label ICEY. Show all posts
Showing posts with label ICEY. Show all posts

Saturday, 9 December 2017

Bookend Game Awards: Best Game Direction

So, how is game direction different from just being the best game? Like, could a game be game of the year with poor direction? Could the game that wins best direction not be in at least the top 5? Why would the game with the best direction not be the game of the year? Whatever, I’ve taken it to mean a game that does something truly noteworthy in the way it’s been presented or put together, even if it may be lacking too much in other areas to by “Game of the Year” by normal metrics, so this list may be a little out there.


  • ICEY – Doing the Stanley parable meets the beginners guide with an action game is a pretty interesting idea, one that I don’t always think works, but it’s an interesting take from a Chinese studio.
  • Inside – Really well presented second game from the limbo devs, some unexpected turns in this puzzler for sure.
  • Killer7 – Madness incarnate, nobody has ever made a shooter quite like this before, and for good reason. If this was anyone other than SUDA51 this game would be a bizarre footnote of how not to make a game, but they manage to make it all come together. Hard to get into, but once you do, it’s an experience you won’t soon forget.
  • OneShot – It does some interesting things, not unique by any means, but it works damn well in the package presented. Can’t really elaborate without spoilers unfortunately.
  • Superhot – If it isn’t the most innovative shooter of 2016... But let’s be honest, the whole thing with the bullets moving when you do is still pretty genius.

And the winner is...

                Superhot



A unique concept, sublimely executed. I’m late on the train, but the game deserves some recognition in these lists.


Now we’ve just left with the actual game of the year to announce, but first, and interlude I think...

Bookend Game Awards: Best Audio Design

I have no snark or other comments about this category for once. It’s a legit category and I have some good nominations. There’s actually more names I can think of that I’m mad I can’t give a nomination.

  • Hollow Knight – Atmospheric background music, ambient sounds, character voices... eh mumbles, impact interaction foley. Great sound design.
  • ICEY – Tries to do a Stanley parable with the narrator, not as well in my opinion, but comes together for a pretty compelling sound mix.
  • Lone Survivor – An incredibly atmospheric sounding game, what else can I say.
  • Medieval Total War 2 – Another nomination for Europa Barborum 2 in truth. But when the Carnyx wails above recreated ancient music as men scream at each other in our best approximation for ancient Celtic and Latin, just, go damn. Why aren’t the actual Total War games this good?
  • Red Dead Redemption – It sounds like the Wild West.


And the winner is...

                Red Dead Redemption



Because the sound direction really does complete the illusion of being in the Wild West in a way few games achieve. You can feel the tumbleweeds.


Join me next time for Best Score/Music!