Showing posts with label Two Absolute Bookends. Show all posts
Showing posts with label Two Absolute Bookends. Show all posts

Saturday, 22 December 2018

Episode 42 – Fastening a Noose Now the Chuckles Are Tallied



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The Season Finale of Two Absolute Bookends – Chapter 30 of the way the Stars Fall: Rebirth.

Back on the tranquillity, Sans Hollister and with a Popsicle alien Tona, Jack has a mental breakdown, fails to go through a wormhole, cries, destroys the Rokarii Fleet then passes out. Waking up in the infirmary, he spends the rest of the chapter musing on his situation, getting ammo from Tiberius who for some reason lets the tranquillity go, then leads his ship off into the emptiness of space following a very uninspiring speech. And that is how part one of the trilogy ends ladies and gentlemen.

This is a marathon episode of the kind not seen since the Sonic High School Saga. Not only do we go through this chapter, we go through the book as a whole, the characters, plot points we had trouble with and of course, tallied up the chuckles once and for all. If you wanted a comprehensive review of the book as a whole, as comprised by autists who have spent the last year reading through and talking about it, this week we’ve got you sorted. While we still have our moments, this is probably the longest we’ve stayed mostly on topic in the history of the podcast.

This fucking stupid idea was born in late summer 2016, it is now nearing the end of 2018 as I upload this episode. As you can probably tell from the fact I only managed to upload 9 of the 42 episode in 2018, life and somewhat dwindling passion was beginning to get in the way of this project, but frankly I’m still impressed we didn’t get bored after the first 3. My thanks to Louis for joining me on this quixotic journey, I hope he enjoyed himself as much as I did recording them, and wasn’t just doing it out of a fear I’d hang myself if the project was left unfinished. Hopefully one day when we’ve recharged our batteries he’ll get back upon Rocinante with me and we’ll find another abortion of literature to laugh at.

Finally I’d like to thank Lewis Stockton, Jim Theas and whoever the crazy diamond that wrote Sonic High School was. We may not have enjoyed your writings in the way you intended, but enjoy them we did, I hope that can make you happy in some small way and that you learnt from the process of writing these books to write something better in the future.

Support the author and buy the book we're reading at the link below:
http://lewisstockton.com/publishing/

Episode 41 - The Dab Heard Across The Universe



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In the penultimate chapter 29 we have a fiery conclusion to the action we’ve been building to for chapters.

Tiberius busts into the room where Jack is getting his insides made outsides by Tona, a three way fight ensues, and after Tona suddenly remember who she is, she gets knocked unconscious. Jack and Tiberius continue to fight for a while until they realise they are literally surrounded by Rokarii trying to kill them both. A Truce decided on, they try and hold them off until out of nowhere Hollister does a big damn heroes yet again. After fighting their way halfway back Jack, I shit you not, remembers that he left unconscious Alien Tona behind and makes everyone go back for her. Everyone dies, and Hollister has to sacrifice himself so Jack, Tiberius and Tona can escape in a shuttle. Then Tiberius decides to let Jack go and flies off back to the turmoil.

I’ll be straight with you, we don’t have any idea what is going on or why, nor do we particularly care at this point. But what you will get is us talking about using our podcast to learn English, wanking over a memorial video for the late Barry Chuckle, the art of the apocalyptic Dab, Chuckle Vision based excel formula and having your own eulogies set up on a sort of online dead man’s handle system.

Support the author and buy the book we're reading at the link below:
http://lewisstockton.com/publishing/

Sunday, 21 October 2018

Episode 40 - Sad One Tonight Boys



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As the book nears its end, we find ourselves back aboard the Turmoil to find out what our old buddy Tiberius has been up to.

It can actually be summarised very quickly. He takes the Ilmarian fleets, which now all have warp drives somehow, and jumps right into the middle of the fight we left the Tranquility in last week, where he then boards the flagship just in time to be the ambiguous figure in the last chapter.

We go, as is often the case with short chapters like this, way off the reservation with regards to staying on topic. We talk about Alan Partridge, high tech modesty curtains, if DFS still will exist In the far future (and if they will still always be on sale), Mark Hamill’s car crash and our need for a TWTSF visual Novel and/or pop-up book.

And, of course, we cannot ignore the elephant in the room that is the sad passing of Barry Chuckle. RIP you crazy diamond.

Support the author and buy the book we're reading at the link below:
http://lewisstockton.com/publishing/

Saturday, 4 August 2018

Episode 39 - All Roads Lead to Qualm Pie



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It’s all action aboard the tranquillity for Chapter 27 of The Way The Stars Fall: Rebirth.

As they approach the wormhole, the Rokarii fleet from a few chapters ago flies out to meet them. Don’t think about the logistics of that, because they make no sense. We then have a big old spaceship fight with broadsides, ruse cruises and yet another commando raid to rescue Tona. Spoiler, Jack gets impaled on her claws. But ooh, who is this mysterious figure with a bomb who turns up for the cliff-hanger?

Still you can just feel the author trying to pull the string together in an action climax that doesn’t really pay off. As ever, we attempt to improve upon our poor source material by talking about why Nerds say ‘Gods’ rather than ‘God’, why 19th century ships had guns on their broadsides (And why this is kinda retarded for space ships), cuckoo clocks on the bridge of the Tranquillity, the pitfalls of having a wood burning stove in space and the logistics of adding a porch to your spaceship.

Support the author and buy the book we're reading at the link below:
http://lewisstockton.com/publishing/

Tuesday, 10 July 2018

Episode 38 – Unnecessary Maths



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The last chapter blew chunks, and chapter 26 isn’t any better. A short chapter that is still far too long considering literally nothing of interest happens.

We’re back on the tranquillity with jack and Hollister, and we get to enjoy Logistics the Musical as they talk about repairs, food and ammunition while slowly flying towards a wormhole. Oh joy.

You can practically see the author just wrapping things up as quickly as possible and get to the final action scene, to the degree I wonder why he even bothered writing this chapter at all. I guess he liked the sound of having 30 chapters. So, in want of actual content to discuss, enjoy your two bookends developing a leather chair based system of ageing spaceships, a discussion of deepest Chucklevision lore and briefly get dangerously close to politics when we discuss Mark Zuckerberg’s day out to the Supreme Court.

Support the author and buy the book we're reading at the link below:
http://lewisstockton.com/publishing/

Sunday, 17 June 2018

Episode 37 – Farmer Tona and the Jack Hunter Harvest



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Welp, that didn’t last long. After being comparatively positive about chapter 24, chapter 25 turned out to be an abortion even by the usual standards of this book.

We spend the whole chapter with the Rokarii, where Tona and Queen Vilxena discuss their retarded plans to conquer the universe and milk jack for DNA, then Tona leads the fleet through the wormhole and that’s… it?

Seriously, this chapter is really short, it feels like the author is getting as bored as we are and trying to wrap this shitshow up as quickly as possible. Even with our digressions about alien fleshlights, more Romans, five minutes of us laughing at the concept of Tona yelling at a rotating hologram of Jack and the mechanics of downloading things directly to and from your brain, this episode still only just breaks 45 minutes. A fact I’m sure you are all very glad of.

Support the author and buy the book we're reading at the link below:
http://lewisstockton.com/publishing/

Wednesday, 25 April 2018

Episode 36 - Uncharacteristic Competence



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This time on Two Absolute Bookends we get a chapter of literally nothing, albeit nothing written better that any of the action we’ve had recently.

Tiberius returns back to the Imperator for a chat after everything went wrong in his attempt to capture the Tranquillity and fight the Rokarii at the same time. However, being a bro, the Imperator decides to give him another shot, and sends him back out to track down and capture the Tranquillity once and for all. That’s it. Though, we both agree, despite literally nothing happening, this chapter was actually almost written well in parts, so don’t say we can't praise the book when promise is shown.

Of course, in such a short chapter, we manage to get distracted as per usual and discuss the history of Manservants and thereby Peter’s infatuation with PG Wodehouse and the idealised version of the early 20th century he set his books in, the noble ancient Roman tradition of the haruspex and the relative merits of Scrappy Doo as a cartoon character. And who could forget the Globgogabgalab...

Support the author and buy the book we're reading at the link below:
http://lewisstockton.com/publishing/

Tuesday, 20 February 2018

Episode 35 - Remembering Talia



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This time on Two Absolute Bookends we get some action as Tiberius and his fleet finally interact with jack and the Rokarii in the past... Just roll with it. Needless to say, as this is TWTSF, everyone is retarded.

The tranquillity is in a bad way from the pursuing Rokarii (though there wasn’t even mention of an active pursuit when we were last with them), about to be intercepted by a second fleet, when Tiberius jumps through the hole and really fucks his day up. They are both shocked to find out that somehow they are both the evil twin, upon which Tiberius resolves to blast them apart. Quite how he intends to capture them is the ship is destroyed is anyone’s guess. Long story short, jack escapes by making a sun, then goes back to save Tiberius’s fleet for stupid reasons, then they both escape back to the present and go their separate ways.

Even in this action packed chapter, your Bookend buddies still manage to talk about the (cultural) death of Mike Myers, Hitler’s paining career and the potential epilepsy of Julius Caesar. So join us, as we muse on if a Rokarii Hollister can chuckle, Louis get’s triggered by the concept of the author referring to anything in the pre-book past of the characters, the potential Homosexual experimentation in the sex dungeons of Talia and the mind splitting retardation of the time travel rules the book uses.

Support the author and buy the book we're reading at the link below:
http://lewisstockton.com/publishing/

Tuesday, 2 January 2018

Episode 34 - Beetle Craft, Beetle Craft, Beetle Craft



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Back again with a little less down time to welcome in the New Year, your bookends this week join Captain Tiberius of the turmoil, where after like 10 chapters we finally have Tiberius’s story intersect with Jack and the Tranquillity again.

The chapter is bloody boring, Tiberius arrives in the system with the wormhole, blows up a Rokarii vessel and then goes through the wormhole. And if that sounds in any way exciting, then I’ve raised your expectations far too high. Also, in my humble opinion the author lays on the despicableness of Tiberius on far too heavy to take seriously – there’s being evil, then there’s being stupid.

Don’t you worry though, while the subject matter may be boring, your Bookends still find plenty of fun stuff to talk about in the various problems of motivation, science, sense and chronology as they try and work out how anything Tiberius does this chapter makes sense. And when that fails Peter spends ten minutes giving a lecture on naval warfare for dummies, offers a chimney based method for saving the planet and, for some reason, Nazi’s get brought up again. I wish I knew why this keeps happening. We’re just bad people I guess.

Support the author and buy the book we're reading at the link below:
http://lewisstockton.com/publishing/

Sunday, 31 December 2017

Episode 33 – G.I. Jake



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It’s been a long long time Bookend Friends. Not only did we have eight episodes of sonic high school madness, but we had Peter being an absolute useless piece of shit when it came to editing for most of November and December, but here we are, just in time for new years, back in the ITF Tranquillity where we belong with Jack Hunter, Tona, Hollister and all the rest of the gang.

After a critical look, we’ve come to realise that nothing important happens this chapter at all, it’s all a big shaggy dog story where Jack tries to save the Alien version of Tona, and fails, then they decide they need to escape back into the present. There are insane military manoeuvres, sexual violence and more, but the only thing that actually matters is when we find out the Rokarii think Jack is the perfect human specimen and wants to harvest his DNA. I shit you not. This is where the plot is now.

Your Bookends have a mixture of relief to be back in the familiar after months of sonic high school, and abject bafflement at how the plot is developing. It’s not every story where you can discuss Alien Cuckoldry, Arrested Development and 60’s Batman and Robin without going off topic, but god bless The Way the Stars Fall for existing. The marines being unwilling to retreat from certain death does almost give Peter an aneurysm though, so swings and roundabouts.

Support the author and buy the book we're reading at the link below:
http://lewisstockton.com/publishing/

Monday, 11 December 2017

Bookend Game Awards: Game of the Year

You made it this far, you mad bastards. I’ve ordered every game I played this year like some kind of absolute psychopath. Feel free to join me as we count down to my game of the year.

But first, let me award the GAME OF THE YEAR, EVERY YEAR award to the following games, which I play all the time, and it would be unfair to rank with the rest. Nobody wants to see me give Dark Souls game of the year for an entire decade after all.

Dark Souls – The Legend never dies! My favourite soulsbourne game changes all the time, but it’s always between Demon’s Souls, Dark Souls and Bloodborne, sequels need not apply. And I have spent far too much time running around Lordran the last few years.

Medieval Total War 2 – Again, a vote for the mods more than the game, though the base game is pretty damn fun. Europa Barborum my friends, it is my fetish.

Naploeon Total war – It’s in warsape engine, the scope is much limited after empire, and the AI is as retarded as ever, but dammit do I love kicking the tail of that uppity Corsican. Much mechanically improved from Empire, and actually optimised to run on computers that humans can actually own.

Rome Total War – It’s super old, and there are historical inaccuracies that give me kittens. But it’s some good arcade fun painting the map your colour and tearing armies apart with your legions.

Spyro the dragon – I maintain the best made in the series, though not my favourite. If you like 3D platformers but haven’t played this game I have to question what is wrong with you.

Total War: Shogun 2 –The best total war game in vanilla (without Mods) that Creative Assembly has ever made. I have lots and lots of complaints, like with all total war games, but it’s a bloody good time, and I’ve lost hundreds of hours into it both solo and online.

And now for the list proper!
  1. Windward – A cheap indie game I’m pretty sure I got as part of a humble bundle. I played it for an evening, had fun, but never plan to touch it again. Might be worth a look if you like the idea of an abstracted version of empire era naval combat, but don’t expect it to be deep or anything.
  2. ICEY – A take on the Stanley Parable and the Beginner’s Guide meets an okay action game by a Chinese studio. It plays with the 4th wall stuff pretty well, but I never really clicked with the combat system, the narrator is annoying (I mean, he’s supposed to be, but I was getting sick of him) and it makes the cardinal sin of making me sit through an unskippable scene before retrying a boss. I mean, it was fun, but I found it a bit of a trial to finish in the end.
  3. Dust: An Elysium Tale – A side scrolling indie action game with lots of furries. Looks nice, and was a fun time, but there’s no part of it I would score much higher than ‘Competent’ really, which makes it hard to put too high up the list.
  4. Transformers: Devastation – A below average game from Platinum is still usually a pretty good game. Unless it’s Ninja turtles. Fun platinum action, but you can tell this was one just made to pay the bills.
  5. Endless Space – A fun 4X strategy, but not too deep in what you can do once you scratch the surface. I blasted through like two solid days of playing this, and conquering the galaxy back to front, but as soon as I finished my last campaign I never wanted to play it again. Hopefully the impending sequel will be better, but this one is good for a fun few evenings if you can pick it up cheap.
  6. Puppeteer – An incredibly creative game let down with pretty basic gameplay, more impressive to watch than actually play, which is never a good thing, but a fun family platformer nonetheless.
  7. Dragon Ball Xenoverse – Make hot Saiyan girl. Punch aliens. Profit. Oh Saiyan girls, why are you so kakar-HOT? 
  8. Warhammer: Total War – It’s fun, and better than Rome 2, but they are stripping out so much of the tactical depth while focusing on flashy visuals. While I enjoyed playing it for like 2 days, I’m glad I never bought it, because fuck supporting Creative Assembly after what they’ve done to Total War.
  9. Steamworld Heist – Fun little turn based strategy game with manual shooting. Glad to see the Steamworld guys wanted to try something different after Dig. Though as they’ve just released Dig 2, I’m not sure if this game actually did well... which is a shame.
  10. Patrician 3 – I don’t know why I love carting goods around the Baltic in this Hanseatic league simulator so much, but I really do. I feel like this game is only going to entertain like 0.00001% of people though.
  11. Mordheim: City of the Damned – Welcome to RNG hell. This recreation of games workshop’s skirmish game is lots of fun, but has lots of problems. The whole warpstone gathering things can just make it anti fun, and you’ll be forced to give up good tactical positions to make a beeline for the best warpstone deposits in a truly stupid gamey turn, especially when you rout the army from the battlefield but leave behind the warpstone THAT IS LYING RIGHT THERE! AAARGH. I actually love this game. I just really wish it was better. Also, Necromunda video game when?
  12. Lone Survivor – Jasper Byrne’s 2D silent hill. But really I’m doing it a disservice by giving it such title, because it’s very much its own thing, and quite a trip. Keep your mind and body healthy in this twisted world.
  13. Metal Gear Rising: Revengence – Platinum were on good form in this crazy action romp as Metal Gear’s own Cyborg Ninja Raiden. I’m kind of sad we never got the stealth game initially promised. But if the fail state is a Platinum action game, we’re in a pretty good place.
  14. Killing Floor 2 – It’s a whole lot of fun shooting up Z’s with friends or randommers. Strap yourself into killing floor two for an evening and have yourself a blast.
  15. Inside – Takes the work they did on Limbo and improved on it in nearly every way. But for some reason they still never quite managed to top that spider chase from Limbo... Regardless, great puzzle platformer, and far more consistent than Limbo as a package.
  16. N++ - Minimalist beauty and no mistake. Take your ninja, dodge traps and get gold. It’s perfect in a way only a game this simple can ever hope to be.
  17. Metal Gear Solid: Peace Walker – It was clearly meant to be played on a handheld console, but even hooked up to a TV this shines through as fantastic metal gear action. The story would be totally incomprehensible to anyone who hadn't played MGS3 though. 
  18. Slime Rancher – That’s right, pen up those poor slime, you monster. Wholesome, nature exploiting fun. Don’t tread in the Tar.
  19. Hyper Light Drifter – Cut your way through this Pixel masterpiece and vomit neon blood. Very tight combat and fun exploration in this beautiful game.
  20. Superhot – T H E M O S T I N N O V A T I V E S H O O T E R O F 2 0 1 6.
  21. Overwatch – There’s a character for everyone in this skill shooter, and it’s no surprise it’s still this big so long after release given the support it gets from the Blizzard.
  22. Hegemony: Gold – Pick the city state of your choice and war over ancient Greece. Logistics has never been so much fun. Prepare to spend weeks just staring at the Peloponnese planning your next move, before immediately getting fucked by an Athenian naval invasion.
  23. Legend of Zelda: A Link to the Past –The final Legend of Zelda game (outside of handhelds) made in 2D is still held up as a classic for a good reason, take Link across Hyrule, and time itself to rescue the Princess Zelda and save the world.

    And now for my top 10:
  24. OneShot – Great adventure game that breaks the forth wall and really makes you care about the little blighters in the game. Get Niko home for pancakes you monster. Anything else would be a spoiler, but I stand by my story of the year award. However, 4th wall breaking aside, the rest of the game is fairly standard, albeit good, adventure game fare.
  25. Rocket League – Despite my complete lack of ability, this is a damn fun game to play with friends or randommers.
  26. Cuphead – The gameplay is strong, but not especially remarkable, but the art style is unique and sublimely executed. Have fun playing this cartoon that feels like a timewarp to the 50s.
  27. Killer7- Absolute madness that from anyone other than SUDA51 would be considered the worst game ever made, but somehow, despite all the ingredients being wrong, it just works. A cult classic, for sure, but a classic nevertheless. I didn't plan for this to end up as number 7, but goddam if that isn't serendipity?
  28. Red Dead Redemption – It’s just a shame I waited so long to play this, because it is visibly old and creaking now, but it’s still a damn fine game, and I can see why it took the world by storm when it was new. The best Cowboy game in town, and don't let the fact that it's the ONLY cowboy game in town make that seem like damning it with faint praise (unless you want to dust off your PS2 and find a copy of GUN, but aside from nostalgia this is clearly still better).
  29. Uncharted: A Thief's End – Hopefully Nathan Drakes swansong (I hate sequels that overstay their welcome, and I’m thought they were pushing it a little with this one), very well made all round. Naughty Dog knows what they’re doing by now, and if you like Uncharted, I doubt this will disappoint. Has aspects of an idiot plot, and thinks it's far more emotional than it is, but overall the story is a lark and the gameplay tight. It has a lot of money behind it, and it shows.
  30. Banjo-Kazooie – Absolute classic from Rare, one of the foundational entries into the 3D platformer genre, and despite its venerable age, still one of the greats.
  31. Sunless Sea – Going mad at sea has never been more fun than in this mix of RPG, naval combat, trading sim, resource management game and choose your own adventure. May not be to everyone’s tastes, but I was sucked into the world of the Unterzee for weeks trying to make my name as a Zee Captain.
  32. DOOM – I don’t know what to say, I have had more fun with DOOM than I have had with an FPS game in years, and it’s frenetic, bloody, over the top fun. And I wouldn’t have it any other way. I can appreciate a cover based shooter, but I'd gotten pretty sick of having ONLY cover based shooters for most of the 2010’s
  33. Hollow Knight – You know, I made this list in an attempt to try and find a game OTHER than Hollow Knight that I played this year that I would put at the top of the list, because, you know, it ain’t perfect, I could nitpick and complain about hollow Knight plenty. But as I went down the list I just realised that, for me at least, it was the full package. Cuphead may have better art, but Hollow Knight is still beautiful. OneShot may have had the most affecting story, but I was still drawn in to Hollow Knight’s lore. Something like N++ may have tighter mechanics, but hollow Knight still felt like a joy to control (at least after I got the first few movement upgrades, dang metroidvanias). Maybe there’s a little too much back tracking, and there are some bosses I take umbrage with, but any niggles are far outweighed by the classy package that is Hollow Knight. Do yourself a favour and join the insect inhabitants of Hollownest as you try to piece together what left the world in such a sorry state.


So there you have it, my games of 2017, ordered like some kind of serial killer. I feel like the list looks bad on some games, but I try to make an effort to only play good things, so don't think that just because it's low down on the list it isn't worth playing, I just played some pretty good shit this year.

And with that, I'll get back to editing the podcast, sorry I'm so slow. Please don't yell at me.

Saturday, 9 December 2017

Bookend Game Awards: Best Game Direction

So, how is game direction different from just being the best game? Like, could a game be game of the year with poor direction? Could the game that wins best direction not be in at least the top 5? Why would the game with the best direction not be the game of the year? Whatever, I’ve taken it to mean a game that does something truly noteworthy in the way it’s been presented or put together, even if it may be lacking too much in other areas to by “Game of the Year” by normal metrics, so this list may be a little out there.


  • ICEY – Doing the Stanley parable meets the beginners guide with an action game is a pretty interesting idea, one that I don’t always think works, but it’s an interesting take from a Chinese studio.
  • Inside – Really well presented second game from the limbo devs, some unexpected turns in this puzzler for sure.
  • Killer7 – Madness incarnate, nobody has ever made a shooter quite like this before, and for good reason. If this was anyone other than SUDA51 this game would be a bizarre footnote of how not to make a game, but they manage to make it all come together. Hard to get into, but once you do, it’s an experience you won’t soon forget.
  • OneShot – It does some interesting things, not unique by any means, but it works damn well in the package presented. Can’t really elaborate without spoilers unfortunately.
  • Superhot – If it isn’t the most innovative shooter of 2016... But let’s be honest, the whole thing with the bullets moving when you do is still pretty genius.

And the winner is...

                Superhot



A unique concept, sublimely executed. I’m late on the train, but the game deserves some recognition in these lists.


Now we’ve just left with the actual game of the year to announce, but first, and interlude I think...

Bookend Game Awards: Best Narrative

Hmm, a tough one, because I am not easily impressed when it comes to narratives, in Games, books or films. I’m very good at enjoying things, then ripping the shit out of everything I perceive to be wrong with them when I’m done. Plus, not a great deal of games I played this year have been particularly story driven, but let’s see.


  • DOOM – Kinda cheeky this one, the story itself is fairly generic doom fare, but I love how the doom marine can pretty much just opt out of it and keep fucking up demons with no context if he wants to, in a more active way than just the player skipping cutscenes.
  • Hollow Knight – A little cheeky here too, this is more a matter of interesting lore coming together than the narrative itself, per se. But wanting to understand what happened to Hollownest and how the Knight fits into it all was definitely a further motivator to keep playing.
  • OneShot – Super interesting story about restoring the sun of the dying world, being a sort of god, breaking your programming and more that would be a spoiler to mention here.
  • Red Dead Redemption – You know, it’s about revenge, atonement, family and stuff. Mostly well done but I’ll be honest, the ending that everyone else loves I found horribly contrived.
  • Uncharted: A Thief's End – A competent tale of Nathan Drake being left somewhat unfulfilled living a life without adventure, finding out his presumed dead brother is alive and getting dragged into a mad story of racing a British rich boy with an inferiority complex and a south African Mercenary Lady to find the lost treasure of Pirate Captain Avery. It was fun in an Indiana Jones kind of way, as Uncharted generally is. But it kinda loses me when it starts taking itself too seriously.

And the winner is...

                OneShot


You know, until I wrote out their nomination texts, I was thinking this was going to Red Dead or uncharted by default, but after I actually stopped to think about it I realised that OneShot was the only one that actually made me think or feel an iota of emotion. It’s one of the few games I’ve played twice this year, because... let’s just say the second time round is a very different experience. It’s hard to say much more without spoiling it, but I do recommend OneShot very highly.


Join me next time for Best Game Direction!

Bookend Game Awards: Best Art Direction

Got some strong contenders this year, but I feel like this may be one category where I actually agree with the proper Games Awards...

  • Cuphead – I mean, just look at it. The game is well made and fun, but it’s the art style that’s made it big news this year.
  • Hollow Knight – I feel  like Hollow Knight has gotten shamefully overlooked, art wise, due to Cuphead coming out, the hand drawn animation in this game is also achingly beautiful.
  • Hyper Light Drifter – VOMITING. NEON. PIXEL. BLOOD. Some breathtaking pixel work by the people who worked on this.
  • N++ - A minimalist heaven, it’s clean, and allows you to customise the look, but that look is ALWAYS good.
  • Puppeteer – A genius idea to present a game like a play, framed with puppets and a stage. It commits to the bit and is truly a unique sight in gaming.


And the winner is...

                Cuphead



Like I mentioned above, basically nobody would care about this game if it wasn’t for the art style, but WHAT an art style. It really is like playing a cartoon and it undoubtedly deserved to win this category in the game awards proper.

Join me next time for Best Narrative!

Bookend Game Awards: Best Score/Music

Not much to say, some strong contenders, but the winner ended up being pretty clear for me...
  • Cuphead – That is some good 50’s style music and Jazz. Really helps to complete the games feel. It can be hard listening to some of them outside of the game without feeling a creeping anxiety though...
  • Dark Souls – Gwyn’s Theme. Need I say more? This was back before FROM made all their Souls game have sweeping orchestral scores for EVERYTHING.
  • DOOM – Some shit kicking tunes for... Kicking the shit out of Demons.
  • Killer7 – Some fantastic music to round off the fever dream that is Killer7.
  • Metal Gear Rising: Revengence – That’s some good music to kill PMC mercs to.

And the winner is...

                Killer7

What can I say, while I do have music from a couple of the others in my library, Killer7 is the only one who is still in my common music rotation now, months after I finished it.

Here, have a ‘Rave on!’ to listen to, this plays in a corridor it takes you 5 seconds to run through, and nowhere else. Did I mention this game is insane? I love it.



Join me next time for Best Art Direction!

Bookend Game Awards: Best Audio Design

I have no snark or other comments about this category for once. It’s a legit category and I have some good nominations. There’s actually more names I can think of that I’m mad I can’t give a nomination.

  • Hollow Knight – Atmospheric background music, ambient sounds, character voices... eh mumbles, impact interaction foley. Great sound design.
  • ICEY – Tries to do a Stanley parable with the narrator, not as well in my opinion, but comes together for a pretty compelling sound mix.
  • Lone Survivor – An incredibly atmospheric sounding game, what else can I say.
  • Medieval Total War 2 – Another nomination for Europa Barborum 2 in truth. But when the Carnyx wails above recreated ancient music as men scream at each other in our best approximation for ancient Celtic and Latin, just, go damn. Why aren’t the actual Total War games this good?
  • Red Dead Redemption – It sounds like the Wild West.


And the winner is...

                Red Dead Redemption



Because the sound direction really does complete the illusion of being in the Wild West in a way few games achieve. You can feel the tumbleweeds.


Join me next time for Best Score/Music!

Bookend Game Awards: Best Performance

Yea, I find that I only notice when a performance is bad, if you follow me? When a performance is good, it helps me enjoy the story, but I’m never sitting there think “OMG *Insert actor* is nailing this scene!” Usually because even the best games usually have mediocre stories and/or acting, but also because I’m the kind of person that doesn’t think about that stuff in films or TV either. And while a bad performance can ruin a game, especially if it’s story heavy, I’m pretty happy playing games with no story, or where the story is delivered by text or where there’s just no dialogue. So, while I don’t want to undersell voice actors, good ones can be a real boon to a game, it’s just not something I spend any amount of time thinking about. All of this is a big apology for my nominations...

  • Killer7 – “.... I don’t follow”

  • Metal Gear Rising: Revengence – “NANOMACHINE SON!”

  • Metal Gear Solid: Peace Walker – “I LOVE THE BEACH!”
    Don’t take it personally David Hayter :3 What a thrill...
  • Spyro the dragon – “You’re Toast Gnorc!”

  • Total War: Shogun 2 – “SHAMEFUUUU DISPRAY!”


And the winner is...

            NANOMACHINES SON!

I mean...

Metal Gear Rising: Revengence

Plz no bully people that actually care about actors. The sensible answer would probably be someone from Uncharted 4 or Red Dead Redemption, but it's not like any performance there stood out to me so ¯\_(ツ)_/¯


Join me next time for Best Audio Design!

Bookend Game Awards: Games for Impact

What’s this supposed to mean? Like, I think I know when I see a game that would get “Games for impact” as an award. But I hate what a nebulous concept it is. Something progressive? Something that raises awareness? Is it impact on the game industry? The playerbase? Society as a whole? Could a game that has had a horrible impact still be considered a “Game for Impact”? Eh, to me it seems like an excuse to talk about games that look good to nominate, but are unlikely to win by merit in any other category. I’ll try not to be too much of a troll with my nominations.
  • Lone Survivor – Lonlyness, depression, survival. Lone survivor is more like Silent Hill 2 than modern Silent Hill’s.
  • Inside – I feel like there is something here to do with experiments, exploitation, being hunted. I dunno. There’s something here, but I played it so early in the year I'm fuzzy on the details...
  • Killer7 – You play as a man in a wheelchair, in an abusive relationship with a schoolgirl/Maid, who is an assassin, and is probably insane. Of the other Killer7 you play a black guy, a Mexican, an albino, a blind boy, a self harming woman and a Luchadore. And there’s a gimp. Diverse. As. Fuck.
  • OneShot – Cute little cat child tries to save a world full of robots struggling with sentience and organic people trying to hang onto what’s left of their decaying world, and you, the person sitting at the computer,  are basically a character and god. It’s something.
  • Overwatch – The cast line up is more diverse than a UN meeting. And not a single one I wouldn’t bang. But I have a special place for my bae Roadhog <3


And the winner is:

                Lone Survivor


Jasper Byrne always deserves more love for this game, plus this and OneShot were pretty much the only non Joke answers, quite hard to pick between them though, but overall I feel Lone Survivor is dealing with more relatable themes so it wins this in my opinion questionable category. I’m 50/50 on if I was joking about Killer7. 

Join me next time for Best Performance!


I’ll level with you, this will be another mostly joke category for me.

Bookend Game Awards: Best Ongoing Game

I guess this means game undergoing regular support and updates by the Devs that still have active online communities? I’ll admit some of these are tenuous... But let’s go!

  • Dark Souls – The Legend Never Dies!
  • Killing Floor 2 – Gets good support, new characters and areas and shit. Good dame.
  • Medieval Total War 2 – Again, this is clearly going to the modders who are doing god’s own work...
  • Overwatch – Updates, patches and cosmetic shit all the time. Blizzard know how to keep milking this golden goose.
  • Rocket league – They love their keys and crates, that’s for sure.


And the Winner is:

                Rocket League


I’ll be honest; this is pretty much just a re-run of my best online game... Now I think about it this feels like another award that’s just there to inflate the ceremony and keep the egos good and 
massaged.


Join me next time for... Games for Impact?

Bookend Game Awards: Best Independent Game

So, I bitched about how I don’t see the need to split best indie and best Debut Indie before, this is basically the same list for both for me, so probably no surprises here... I’ve copy and passed a lot for this one.

My Nominations:
  • Cuphead - It took them long enough to make, but it’s a damn fun little game that looks amazing.
  • Hollow Knight – A fantastic metroidvania, with great art, sound, lore and gameplay. What’s not to like? It already got the last award. Will it get another?
  • Hyper Light Drifter – A beautiful looking action game with fun, challenging combat and exploration, though it took a little while to click with me.
  • Slime Rancher – I never knew how much I wanted to farm Slimes with cat ears until I bought this game.
  • Sunless Sea – It might have niche appeal, but this Lovecraftian London is one hell of a trip.


And the Winner is:

                Hollow Knight



What a shock... I suppose it was up against another Bookend Award Winner in Sunless Sea and the decision was quite close actually, but I think Hollow Knight is the better package.


Next up, join me for Best Ongoing Game!